Aoe 2 Best Civ
The best civilization in Age of Empires 2 depends highly on which version of the game you’re playing, what map you’re playing on and what level you’re playing at. There is no categorically “best” civilization in the game but there are certainly civilizations that perform better or worse depending on these factors. Age of Empires is a challenging game, especially when you play at high levels. For a long time, I tought it was impossible to win with the difficulty level set to HARDEST. Indeed, to most players, it will either be extremely hard or downright impossible.
In conditions of overall economy count.Shang on property as cheaper villagers.Nevertheless if there will be water then Minoan come top. Actually on Inland there is definitely generally one repair of ‘serious' that can enable a Minoan to out boom Shang with their cheaper angling boats.In conditions of financial overall performance Palmyran villagers consider the same time to create in town companies as other civs yet are much better in collecting so when town centre period is the restricting element on growing the overall economy then the Palmyran can draw off a powerful boom. With Palmy though they take a bit more to get heading and require more regional food to obtain going.The danger with Palmy can be that the 1 ‘party armour' doesn't really count for much and personally I would rather possess Shang:s even more numerous villagers also though they price more solid wood in housing to support as the overall economy can be more resistant to raids.
Shang can be the best flourishing civ on all maps. Minoa is definitely equivalent on some water routes, with a few lucky breaks or cracks.Shang's cheaper villager means you in no way neglect a beat with producing your very first villagers and you conserve a lot of foods over period. You can put less villagers on fruits, so you can deliver a villager to chop real wood/explore quicker, build a house on period, and obtain to producing docks if motorboat booming is your factor. With a little exercise and repeating, you will discover Shang allows you to under no circumstances skip a defeat, get your earlier economy clicking along ánd once you obtain to Bronze, obtain a Authorities Center and junk e-mail more city facilities. Every map kind and begin is definitely ‘easy' for Shang.Minoa can be also a excellent booming civ, on certain map types (a lot of actual water) and on á subset of thosé mapsthat can be, you need a good water map (Continental, Medit) and you also need a good spot for your very first storage pit.
The perfect start for Minoa will be the 1st building built will be a storage space pit, near the drinking water with 2-3 shorefish and a forest. That's an A+ begin for Minoa-1st building can be the storage space pit for fish and woodland and 2nchemical building (and 3rd, 4tl) is certainly a dock(s). Each deviation from that sIows down their increase. If they possess to go granary first (for fruits), and then storage hole for solid wood (with or withóut shorefish) and after that boat dock as the 3rchemical building (instead than 2nchemical), after that they are slowed down earlier booming and, probably, open up to getting rushed on property.
If the opening build is the storage hole near shorefish and ‘a few trees', then they still require to make their 2nchemical developing another storage pit near a genuine forest (and, ideally, a yellow metal quarry since they need it in bronzé anyway)So, yés, on numerous water maps with great angling, you can create Minoa work but you do need a several items to split your method; you need to micromanage your starting villagers well and you require to rapidly decide whether it's an A+ start (storage pit for foods/wood) or granary start (which decreases you down á little from booming). Furthermore, vessels can just get foods. Whereas, villager-bóoming with Shang network marketing leads to food, or solid wood, or gold, or stone, or whatever you wish them to doeven assault land centered tool units (if essential) and ultimately rip down systems with Siegecraft upgrade.